Wednesday, December 10, 2014

Hard Surface Modeling

Hard Surface Modeling, What is is?

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Hard surface modeling is any sort of model that has a hard surface within the model, that being if it were to be made of metal or hardwoods.
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Why is it important to modeling?

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Hard surface modeling can be useful to accurately render things such as cars, boats, airplanes.  Another note is that most car commercials are not shot using the real car, it is just a model.
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Monday, December 8, 2014

Nom Nom Nom (Root beer and Whoopie pies)





The biggest challenge

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The biggest challenge was properly getting the root beer inside of the cup. I played around with the cylinder and finally settled on using a fluid simulator to get the root beer inside of the cup!

Friday, November 7, 2014

Introduction to Cycles donut challenge!

TASK(Secret Agent Music Please!)

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Make a delicious donut and table scene, then use Cycles render to make it better!
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Pictures







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Hardest Challenge

The hardest challenge in working in Cycles is how long it takes to get an accurate representation of the finale product.  Each time something changes in the scene, the renderer has to change as well. That normally takes a lot of time.  The only easy fix for me was to get rid of some of the donuts that I had accidentally. Those extra donuts would increase the time as well as lowering the preview render number to a very low number.
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Food photography pictures!(Root Beer Floats and Whoopie Pies)

Their attacking the world!!!!!!

Friday, October 3, 2014

Lighthouse Photos and Life Lessons!

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A light introduction

These are some of the photos of my kinda medieval looking lighthouse, the idea was to use the modeling techniques that we learned so far and put them to use.  We then used our knowledge of design and made the shots look better with different views.
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Das Photos

This is a bird's eye view, the lighthouse is barely in view because of the fog but the beam of light can still be seen. This displays formal balance as the lighthouse's beam is on a point of empties and starts between two points of emphases.

This is the close shot of the lighthouse, it can display certain objects in much detail, in this case the lighthouse has rhythm in the textures with the wood grain on both the supports of the glass and the platform as well as the same sort of texture type in the grass hill behind the lighthouse. This is also an example of curved lines because of the curved lines of the platform and the grass texture.


This is the long shot which is establishing the land, the lighthouse, and the water. This is an example of formal balance because the light house is on the top and left most point of emphasis.

This is an medium shot with the top of the lighthouse where the middle of the tower barely in view. This is also an example of leading lines, the tower and the roof of the tower all lead into the platform and the light emitter.

This is a point of view shot, it emphases a certain point of the model, in this case the water would be the point of emphasis. This is also formal balance because the platform is on the lower third of the picture.

This is a worm's eye view looking at the lighthouse. This view also looks at the emphasis of scale of the lighthouse by looking at it from the hill leading up to it. This is also and example of horizontal lines because the texture of the grass is oddly horizontal.
This is an over the shoulder shot, this type of shot emphases a certain point while also leaning over the object. This is also a good example of curved lines, as the light ends in a circle and the roof and platform of the lighthouse are also curved.
This is an example of eye level and formal balance, the eye level shot allows and easy point of focus. Formal balance is used in this photo to show how long the lighthouse's light is.

This is the extreme closeup shot that expresses a certain emphasis in a lot of details, in this case it is the diagonal lines that are in the wood texture. Also the diagonal lines in the wood grain would make this an example of diagonal lines.

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Recommendations, tips, and life lessons (or perhaps not the last one)

I would suggest for someone who is starting this project to be as original as you can, my idea started as I added another line cutting the base in half and then made it bigger on that point.  I will also suggest that you use lighter textures to form the light house if you want the fog and landscape to be dark, this would lighten your model's mood a lot (I liked these textures but the really don't go well together because of the extreme contrast in colors).
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Wednesday, September 3, 2014

Gismo's first blog RoboMonkeyBeanyhat!

Gismo's First Project! RoboMonkeyBeanyHat!
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A mesh is an object with 2d walls, used to create even more complex meshes by combining two or more meshes. It can be moved, rotated, and scaled as well. They are the primitive shapes that makeup more complex meshes.
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