Tuesday, December 13, 2016

Action scavenger hunt

Actions scavenger hunt



One of my favorite animations from the Overwatch Animated Shorts, you can see an example of a action at timestamps 2:10 and at around 6:00. The two scenes show Bastion (the robot guy) walking. These shots are even set up similar, with Bastion starting in the center of the scene and using the walking action cycle to exit the view of the camera.


The action can be seen at timestamp 0:27, where the elks (I think thats what they are) start to run away.

Conclusion

Actions are short sequences of motion. They are used in animations to shorten the amount of time that it takes to animate something, as you could, for example, make a short walk cycle and loop that multiple times throughout the animation

Animation Critique

Overall, these are the main types of messages that I got

  • Outline shader highlights the movements going on
  • Each hand movement has good transitions
  • Creative title (A message in the sand)
Overall I think that I did well, I feel like my creative aspects (the background etc) went well. occurring to others, I am also very good at making movements flow together. I personally think that I need to tone back the scale of my projects... all while maintaining the awesome creativity and such that I have been doing for quite some time. In the future, I will have to continue the high creativity levels that I have been doing in my animations while bringing down the amount of time that I work on for each animation (A message in the sand took around 2 days worth of non-stop rendering on my slightly overpowered computer... thats a very long time for a project of this size!)

Tuesday, December 6, 2016

Message in the sand

Message in the sand

Reflection

Overall this turned out great! I think that I should have made the whole thing a bit less ambitious, as it took forever to render out the 1700 frames of animation (although this is a step down from what I had originally planed on doing!). I also realized that part of the reason why this took so long to render out is due to the fact that the bones made Blender slow down when it came to rendering time, as a programer i'm kinda interested!

Wednesday, October 12, 2016

A brief history Walt Disney Animation

Walt Disney Studios is arguably (or at least within my family) the best movie companies out there. However good their live action movies were concerned, the animations that the company has produced have been some of the most ground breaking animations out there. So please, sit back, keep your arms inside the vehicle at all times, and please enjoy our complementary popcorn as we journey into:

The History of Walt Disney Studios

Walt (bottom row, right) and his staff at the Hyperion studio.
Our story begins where a young Walt Disney and his brother Roy Disney purchased the back side of a realty group in Los Angeles California back in 1923. There, the brothers made a series of short films (both live action and animated) that collectively were called Alice Comedies. Those short films were rather successful, as within four months of opening the small studio they decided, along with the people that they hired before hand, to move next door into a larger building. Nearly a year later, the brothers made a deposit on a piece of land in the Silver Lake district of Los Angeles. It was there that the team made numerous animated wonders.

The Elite Seven

Their first full length feature film, Snow White and the Seven Dwarf proved to be a huge success. The movie was given critical acclaim all around the world. After that, the team pumped out other great animations like Fantasia, Bambi, and Alice in Wonderland just to name a few. The company also made live-action movies, however that is for another class....


Motion and Emotion

Camera Movement

How to create emotion from motion

Different types of camera movement can create different senses of action (like the use of a shaky camera versus a smooth camera). Camera movement can also emphasize what the director of the film would like the audience to see.

Types of Camera Movement

  • Crane moving downwards
    • this shot type can help bring the audience into the scene through the imagery of "dropping down out of the ceiling" and into the scene.
  • Crane moving upwards
    • this shot type can show how tiny the character is compared to the world they inhabit along with showing the enormous size of the obstacle they face.
  • Crane moving from a high angle to a low angle
    • this shot type can show how imposing and fearful the character or object is. This can be used to establish authority in the shot.
  • Handheld camera movement
    • This shot can be shaky and can show how dangerous or strange the scene or object is. This can also show how edgy (like Reaper) a character is.
  • Quick pan
    • This shot can instantly change the emotional within the scene, for better or for worse.
  • Quick push in
    • This shot can show shock or surprise in the characters.
  • Slow dolly in 
    • This shot can establish a more intimate relationship between the character and the audience.
  • Slow dolly out
    • This shot can show how emotionally lost a character is.
  • Dolly Zoom with a bit of zoom
    • This shot can show fear in the character.
  • Glide in 360 shot
    • This shot can show the calm before the storm.
  • Glide cam shot around the characters
    • This shot can almost describe a dream-like sequence the characters are enduring.

The video where most of this comes from

Friday, September 16, 2016

Scoreboard Animation

This animation surely was an interesting one to do as I chose to do it at my house, one night before the official due date. I was originally exempt from doing this but after seeing a few that other kids were making, I chose last minute to make one either that period or at my house before the day it was due. Overall this project went well with the project coming out very well (in fact it was much better than I thought). I think that I could had made it so that the words could had fallen in front of the camera much quicker than what is seen in the final product.

Wednesday, September 14, 2016

Light House Project

Well, what do you know? Im back making stuff on this computer...