Tuesday, December 13, 2016

Action scavenger hunt

Actions scavenger hunt



One of my favorite animations from the Overwatch Animated Shorts, you can see an example of a action at timestamps 2:10 and at around 6:00. The two scenes show Bastion (the robot guy) walking. These shots are even set up similar, with Bastion starting in the center of the scene and using the walking action cycle to exit the view of the camera.


The action can be seen at timestamp 0:27, where the elks (I think thats what they are) start to run away.

Conclusion

Actions are short sequences of motion. They are used in animations to shorten the amount of time that it takes to animate something, as you could, for example, make a short walk cycle and loop that multiple times throughout the animation

Animation Critique

Overall, these are the main types of messages that I got

  • Outline shader highlights the movements going on
  • Each hand movement has good transitions
  • Creative title (A message in the sand)
Overall I think that I did well, I feel like my creative aspects (the background etc) went well. occurring to others, I am also very good at making movements flow together. I personally think that I need to tone back the scale of my projects... all while maintaining the awesome creativity and such that I have been doing for quite some time. In the future, I will have to continue the high creativity levels that I have been doing in my animations while bringing down the amount of time that I work on for each animation (A message in the sand took around 2 days worth of non-stop rendering on my slightly overpowered computer... thats a very long time for a project of this size!)

Tuesday, December 6, 2016

Message in the sand

Message in the sand

Reflection

Overall this turned out great! I think that I should have made the whole thing a bit less ambitious, as it took forever to render out the 1700 frames of animation (although this is a step down from what I had originally planed on doing!). I also realized that part of the reason why this took so long to render out is due to the fact that the bones made Blender slow down when it came to rendering time, as a programer i'm kinda interested!