Disclaimer:
Most of the projects that I will be doing are for a game that I am developing on my own code named Project Ninjio. In short, the game is a story action driven role playing game (common referred to as an action RPG). It features 2 uniquely styled areas, one in which the cities are built to flow along with nature, and the other where the cites are hyper futuristic. The game is set in a futuristic China, where after a large war, the country is split into the two settings described above. The game is built in the Unity 3D game engine.The Design of Jade Gate
Introduction
Ninjio's story primarily takes place in two settings. One is a city that has pushed to develop their future alongside nature while the other, the primary setting in Ninjio, chose to develop their future without nature. Although these two contrasts are not a primary part of Ninjio's story, I felt that they had the opportunity to be an interesting, and very extreme, contrast to each other. The city where the main portion of the game takes place is called Jade Gate, or 玉門 in Chinese. I think that Ninjio may finally be at the point where I need to create some portions of Jade Gate for use in testing game play features.
Jade Gate's design and influence
I find it interesting how Jade Gate was the first one out of the two settings where I knew exactly how I wanted it to look. I wanted the city to be the "City of the Future" where it's leader wanted as much innovation as possible, however this resulted a city where nature was destroyed and many human ethics were violated as well. This kind of city, where innovation was heavily encouraged, resulted in me thinking back to a few YouTube videos about Walt Disney's EPCOT project that I have watched recently.
Wait, the Epcot in Walt Disney World in Florida?
Walt Disney and his Experimental Prototype for a Community of Tomorrow |
The model on display in Walt Disney World of EPCOT City |
So, what does a city of the future look like?
The road layout of EPCOT City, note the circular nature of the city |
A cross section of the city of tomorrow, look at those transit options! |
This week's work log:
Monday December 4th: Finalized Sketch of Kuai Long
Tuesday December 5th: Did the body for Kuai Long
Wednesday December 6th: Finalized the rig for Kuai Long
Thursday December 7th: Textured Kuai Long
Friday December 8th: Did some eye textures for Kuai Long, restructured the project file structure and naming scheme…. yeah
The sun sets on Walt Disney's EPCOT |
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