Being both a gamer, a programmer, and an artist has its quirks and perks. I have always loved playing computer games, but ever since I started high school, I was tempted to create my own. I soon learned how to program, however I was impressed by how the artwork would add so much to the game play. From there, I had made it a goal for myself to create games that combined the best game play with some of the best visual elements I could. In that manner, I am a self taught programmer who has specialties in creating visuals for highly interactive games. As part of this goal, I enjoy putting together programs and art that is not only functional but also beautiful in design and nature. I plan to continue my investigation and endeavors at Drexel University this fall.
This week's work log:
Monday April 30th: Did some bug fixes on both Ninjio and Void.
Tuesday May 1st: Did some smaller fixes to Void, Started to make final builds of the games for District Arts Festival, HYPE TRAIN LEAVING THE STATION!
Wednesday May 2nd: Did some fixes for Ninjio… yeah, that's it… lots of bugs to fix
Thursday May 3rd: Got the four screenshots that I needed ready to be printed into posters.
Friday May 4th: Helped out a few classmates to get their images ready to be printed out. Also spent some time playtesting Void.
No comments:
Post a Comment