Wednesday, March 25, 2015

Wednesday, February 18, 2015

Das Cake Is A Lie!

I'm Different!

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Are you still there?
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Ever thought puzzles where hard?

welcome to the club!

The most difficult thing for me to do was the portal gun, you cant see it in these photos but the front of the gun is very intriget with lots of indents.  Since you cant see much of it from the pictures anywasy, I did a more simplistic taper effect for the front.
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A quick look at what I had to work with!

This is what I call my "Debug material test"  This is what I used to differentiate what materials where being used on each object.  As you can each material is a different color, making for a rainbow of colors on the turret themselves.

Im Cave Johnson; Im out, I will see you folks!

Tuesday, January 6, 2015

Wednesday, December 10, 2014

Hard Surface Modeling

Hard Surface Modeling, What is is?

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Hard surface modeling is any sort of model that has a hard surface within the model, that being if it were to be made of metal or hardwoods.
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Why is it important to modeling?

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Hard surface modeling can be useful to accurately render things such as cars, boats, airplanes.  Another note is that most car commercials are not shot using the real car, it is just a model.
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Monday, December 8, 2014

Nom Nom Nom (Root beer and Whoopie pies)





The biggest challenge

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The biggest challenge was properly getting the root beer inside of the cup. I played around with the cylinder and finally settled on using a fluid simulator to get the root beer inside of the cup!

Friday, November 7, 2014

Introduction to Cycles donut challenge!

TASK(Secret Agent Music Please!)

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Make a delicious donut and table scene, then use Cycles render to make it better!
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Pictures







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Hardest Challenge

The hardest challenge in working in Cycles is how long it takes to get an accurate representation of the finale product.  Each time something changes in the scene, the renderer has to change as well. That normally takes a lot of time.  The only easy fix for me was to get rid of some of the donuts that I had accidentally. Those extra donuts would increase the time as well as lowering the preview render number to a very low number.
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