Disclaimer:
Most of the projects that I will be doing are for a game that I am developing on my own code named Project Ninjio. In short, the game is a story action driven role playing game (common referred to as an action RPG). It features 2 uniquely styled areas, one in which the cities are built to flow along with nature, and the other where the cites are hyper futuristic. The game is set in a futuristic China, where after a large war, the country is split into the two settings described above. The game is built in the Unity 3D game engine.
The Story of Ninjio's First Public Demo
The table of contents for Ninjio's Story The part where the demo takes place is shown with the black line... A bit much |
Introduction
In all of my blog posts, I include a disclaimer that describes Ninjio and what I hope to achieve with it. One of the things that I highlight with the disclaimer is that the game is story based. Although I keep on saying that the game is story based, I have not shared much about that actual story elements that one will be experiencing within the first demo that I will have, the one that is going to be for the District Arts Festival at my school.
Story Time!
So instead of just saying what elements of Ninjio's overall story will be included in the demo, I have extracted the dialouge and other things that I have in the overall script that will be included in the demo! Feel free to take a look through the script of the demo and use your imagination to help the scene, and the demo itself, come to life!
Special notes on how Gismo's brain works
Within the script, you will see many odd markings that were meant for only me to see. These include italicized sections, bold and underlined section. Hopefully the diagram below helps with explaining how these markings work.
Please keep in mind that the act and part names are just for me to know what is happening overall in that part of the game
If you want, you can press ctrl+alt+h or ctrl+alt+a to bring up the outline of the script to skip to various parts of the script!
This week's work log:
Monday February 12th: Started to texture the boss arena
Tuesday February 13th: Finished texturing most of the boss arena
Wednesday February 14th: Started working on the animations, first up is Huai Ren’s charging animation!
Thursday February 15th: Worked on the next animation, Huai Ren’s exhausted and reving up poses.
Friday February 16th: Started working on Kuai Long’s animations, first up is the idle and walk cycle
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